Sunday, December 14, 2008

RAINBOW

Play card to make words on



Magnetic letters that go on board



Positioning for letters on magnetic board





game tested with modified rules. (rough edit)











RULES:
Letters on the board
Round one: 5
Round two: +3
Round three: +2

Bonus Points per round
Round one: 5
Round two: 3
Round three: 2

Points for words
4+ letter word: 5
3 letter word: 3
2 letter word: +2

- Letters are announced in every round and placed on the board
- Players can circle the letters on their scratch card as they are announced.
- Players make words using only the letters called.
- Whoever makes the first 7 words - must shout "Rainbow"
- The first person to shout is the winner of the round and is awarded bonus points in addition to the word points.
- His seven words are called out - if anyone else has them they must be cancelled from their lists.
- players calculate their points
- whoever has the maximum points at the end of 3 rounds wins the game

Tuesday, December 9, 2008

HINDI GAME: 7 - RAINBOW


rainbow or "satrangi"









examples of individual letters

IDEA: game for children in a classroom. It is a learning tool as it is more fun to learn while playing a game than to be taught words via text books and rote.

rules:
aim: to make words. 3 rounds to score. whoever gains the maximum points wins.
players can use vowels at any time. repetition of letters is allowed.

2 letter words - 1 point
3 letter words - 3 points
4 letter words - 5 points


ROUND ONE:
1) the adult picks up 4 consonant letters and then announcing each letter as he places them on the magnetic board in the position they fall in - (grid)

(this allows the child to hear the sound also match the position visually on the board, relates to the order in which they are taught to say it)

2) whoever makes the first 7 words has to call out "RAINBOW" or "satrangi" (working title)
3) 1st round winner gets 30 points bonus plus points for each word made
4) the players seven words are announced.
5) if anyone has them they have to cancel them
5) all players mark their points against the remaining words on their sheet.

ROUND 2:
1) another 4 letters are put on the board .(total 10)
2) this time the player who makes the first 7 words gets bonus 20 points
3) the words are announced, common words are cut and points are calculated.

ROUND 3: last round
1)another 4 letters are placed on the board
2) bonus is only 10 points
3) the words are announced, common words are cut and points are calculated.

whoever wins gets the maximum points wins the game.

Friday, December 5, 2008

MAKING HINDI FUN - 6 : final interactive project

rules:

1) Consonent letters are pulled out of a bag and put on a magnetic play board -
- colorful and friendly looking.
- big and easy to read
- vowels are already on the board - freebies

2) while i'm putting the letters up i am calling their phonetic usage

3) the players have to make words while listening using ONLY the letters on the board

4) the point is to make new, words - fast

5) after every round the words made by the winner are cut - no one can make them.

first 10 words - gets 30 points BONUS + points for their words
second 10 words - get 15 points bonus + points for their words
last 10 words - get no bonus only points -

word points
2 letter words : - 1 points

3 letter words - 3 points

4+ letter words - 5 points each

The person with the maximum points WINS the game.

Wednesday, December 3, 2008

MAKING HINDI FUN - 5 : final interactive project



Questions posed:

1) reasoning for thinking that they would be successful?
2) What is unique about each one?
3) What is the payoff for interacting with the project once? Multiple times? Does the payoff
diminish with continued use?
4) Are you interested in creating a group activity or an individual activity?
5) How can you make Bingo a more novel experience instead of a re-skinning of the game?


RESPONSE:
rule changes for hindi BINGO: bingo + word making
multi-player game , 3 or more players
age - 4+
main purpose : to make words and make them FAST, the bigger the word, more points.

scratching the word - is only a way of getting the letter by LUCK


1) the adult picks a card from the stack, facing the picture part of card to the children -
2) he calls out the alphabet "a for apple"
3) the child makes a connection with the sound, and the picture to the alphabet form in his memory
4) he scratches the alphabet from the supplied scratch card
5) while scratching he has an added challenge - he has to make as many 2, 3, 4 letter words he can from the letters scratched only

winner of the game : the child with the highest points at the end when all 37 letters have been called wins the game:
bonus points:
first 10 word - 50 points
second 10 words - 25 points
third 10 word - 5 points

for individual words :
2 letter words - 2 points
3 letter words - 3 points
4 letter words - 4 points

there are total of 50 letters in hindi - 37 consonents and 13 vowels.
the cards will only contain consonents. the player has the freedom to use any of the vowels.


Hindi Bingo:
1) it is challenging - there is luck and speed involved in the game. the player needs to develop a strong vocabulary every time he plays to allow for more word sot be formed quickly
2) if played with older players the younger ones will automatically learn more words
3) it will be successful because the child is already familiar with bingo - so when we are building a new format on it won't completely new.


problems:
1) it would be hard for the player to make words while listening to the alphabets called -
2) but the competetion can continue even after the alphabets have been called - then it depends on whether the player can use the alphabets well or no
3) also therefore more points are given to a player who makes the first 10 etc


VARIATION:


2 part game - luck + word making
1st part - determine letters
2nd part - timed word making
time 3 minutes:
winner: whoso ever makes the maximum words

1) dealer calls out only 25 letters out of 37
2) player is provided with only 15 possible letters
3) therefore at the of the game i only have a % of 15 letters . assuming - 7-8

I can use 8 letters plus vowels to make as many words as i can in a given time limit.

when the time is up -
2 letter word - 2 points
3 letter word - 5 points
4 letter word - 7 points




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Alphabet clothesline:
1) will be successful because stuff/ plush toys of hindi alphabet forms do not exist
2) it is unique as hindi is uniquely written under the line it makes sense to have the letter forms be suspended /hanging
3) The sound element allows a child to be exposed to the phonetic of the alphabet from early childhood
4) child will start to develop some favorite sounds or forms and will want to walk towards them and squeeze them. as he does with toys that incorporate sound -
5) this particular activity can be individual or group - if installed in his playroom, he alone will play with it. If installed in a playschool - many kids can play with them.


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Alphabet form puzzle:
1) this activity may not be extremely succesful as it has limited reward - and not enough "fun"
2) it is unique because it is very specifc to the shapes and froms found in hindi alphabets
3) while it is an interesting observation and excersise typography - it may not be very enjoyable for the child as once he knows how ot make it there is not enough challenge the next time around. - the pay off does diminish with continued use.
4) maybe a too focused attention to the forms alone and he is not being exposed to them, or interacting with them in a playful way.

Thursday, November 27, 2008

MAKING HINDI FUN - 4 : final interactive project

NON -DIGITAL GAMES

1) Hindi Alphabet Bingo- age 4+ years
a very rough prototype of the game - i would have thick cards, 4" x 5", printed and more refined color scheme all throughout the game. The illustrations would be hand made to make the letters friendly and approachable. I could possibly come up with a simple python program to generate a whole lot of the scratch cards after i create the alphabet images.

side of card facing the adult - adult reads out letter in hindi , essentially says "c for cap"


-side of card facing the kids - they can hear the phonetic sound and see the image to help them a little


- the scratch card with the kid - he can scratch out the letter if he has it.

- ages 4 +
- Bingo also known as Housie in India, with hindi alphabets instead of numbers for children to play with - this game can be played with a parent or teacher.

RULES:
- The adult picks a card from a stack and calls out "c for cap" written on one side of the card.
- The opposite side facing the kids has an image of the cap to help kids.
- The kids then have to cross out any occurance of "c" on their cards.
- whoever can cross out all the letter first wins the game

- sound is incorporated as the adult reads out the alphabet, the child gets accustomed to the phonetics of the alphabet and its simple usage.
- this allows for kids to interact with the letters, other kids and adults
- competetion as to who will finish first in a playful setting
- it is a playset the child understand and are familiar with.

precedents -
only images


only numbers


challenges / opportunities:
- drawing out each of the illustrations and letterforms.
- allows me to study the letter forms by drawing
- figuring out the program that can generate the scratch cards randomely - so that the game is fair.

2) Alphabet form puzzle, age 2-3 years





On observing the letter forms closely I find that a lot of the forms can be broken down into modular shapes. Using this concept I'm proposing a puzzle book. These forms can be provided along with the book and the child has to use the the same forms to create different letters. ALso on the facing page the letter and its usage will be metioned for example as shown "p for pen"

- the shapes can be made to look cute and colorful
- this will teach the child the form of the alphabet
- expose the child to the underlying system of the alphabet.
- its similar to playing with blocks but here you are creating different letters and it puts the shapes in context.

precednts :


challenges/ opportunities:
- an in-depth study of the Hindi letter forms for me
- being able to break down the letter forms into simpler and similar shapes
- either will cut out shapes or have them lazer cut

3) Alphabet Clothes Line
- for toddlers when they just start walking and making simple sounds.


As Hindi alphabets hang like clothes- below the line, I would create little plush toys for each alphabet.
- each alphabet will be an individual stuff toy - about 8" tall - with some markings of either an animal or object with that alphabet. For example if you grabbed "a" it would have an apple somewhere on it and when grabbed it will say "a for apple".

all 48 alphabets can be strung along a line and hung at a height of 2-3 feet. when the child just learns how to walk, he often walks along the wall. so he could wlak around his nursery and grab the alphabets on the wall.

challenges:
- sowing and making all 48 letters
- figuring out the sound for them

precedents:



4) alphabet memory
- a set of 100 cards with duplicate images. One describes the image in English, "a for apple" the child has to find the same apple image but spelt out in Hindi - "s for sapharchand" (hindi for apple)

precedents -



4) hindi and english double sided magnetic poetry -
each magnet would have the hindi word and the english word on the opposite side.

precedent -




I'm not sure if the game should be on the computer or it is more suited for me to make one that is a physical game as i have very limited knowledge of coding and programming. To be able to make online games which are complicated and engaging enough for children seems out of my skill level – however if I were to make a computer game I could possibly start with already existing games in pygames and use the code to build my game

PYGAMES -
1) PUZZLE GAME


- a series of puzzles to choose from, the images would be illustrations of an animal/a fruit/an object that that child can make using the mouse. It will be timed. When the child finishes the puzzle he will be scored on time and also the name of the animal/ fruit/ object will be announced in Hindi

- a puzzle of the alphabet forms - the image could be an illustration of the alphabet and an object with the alphabet. on completion the game would anounce "a for apple" in hindi. again it will be timed and scored accordingly

2) WORD SLIDER
a word slider with hindi alphabets like - http://www.pygame.org/projects/21/86/
once the adjoining alphabets make a 3-4 letter word, it turns red.

each of the letters is an image which i can create for hindi and call them in. All the possible words have been entered into a database - so there is a fixed number of words that i can create for kids of that age group.

Wednesday, November 26, 2008

MAKING HINDI FUN - 3 : final interactive project

More research/ precedents:

websites searched -
www.languagelizard.com:.webloc
www.languagelizard.com:Hindi_s:2731.htm.webloc
www.target.com

http://wondertime.go.com/create-and-play/games/
http://www.onlinerealgames.com
www.pygames.com
http://www.suttree.com/

http://www.educomp.com/Solutions/forSchool.aspx

alphabet and word related -






dual language books / toys / games





indian language and culture toys/ games / books



non digital interactive games / toys/ books -

online interactive games, dual and single language, or games on indian mythology, and folk tales-

www.desikids.co.uk/
www.digitaldialects.com/Hindi.htm.webloc
www.digitaldialects.com/Hindi/numbers_2I.htm.webloc
www.digitaldialects.com/Hindi/Vocwords1.htm.webloc
www.ferryhalim.com/orisinal/
www.onlinerealgames.com/Play/SuperFishing.aspx.webloc
www.smart-kit.com/games/smileyconcentration/
www.syvum.com/learn/vocabulary/Hindi/






plush toys with multiple added attractions -
peekaboo, extra additions, sound and light




pygames -
that I could possibly use as a starting point -

1) seminar

2) memory


3) puzzles


4) word slider


5) sound- memory game